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CS Commons

The CS Commons is a great place to study alone or in groups sitting at tables or sketching out class inheritance diagrams or code on the whiteboards. Bookcases along the wall feature many classic computer science texts and periodicals. Faculty offices are located in the CS Commons opposite the whiteboards.

students studying together in the computer science commons area

Instructional Labs

The Whitman Computer Science (CS) instructional labs were designed from the start to support best practices in CS education. Lab tables can be quickly converted between either a flat tabletop or keyboard and monitor configuration. The flat tabletops provide an open space where students can gather to sketch algorithm designs or shuffle tangible props to discover how to sort lists or insert nodes into a binary tree. The keyboards and monitors are spaced to facilitate pair programming. In pair programming, students take turns in roles of the driver, who types the code, and the navigator, who reviews the code and offers suggestions. Students can also use portable whiteboards to sketch test cases, algorithms, code, or user interface layouts. All of these tools enable our faculty and student peer educators to apply a variety of instructional modes to create an active, engaged learning environment.

Olin Hall 124 CS Lab

professor Davis instructs a class of computer science students in the Olin 124 lab

30 student terminals, 1 faculty lectern terminal. 

Olin Hall 228 CS Lab 

Students sit at desks with laptop computers while receiving instructions

16 student terminals, 1 faculty lectern terminal. 

Lab Schedule

Click here for more information and to see the lab schedule. 

Specialized Labs

Immersive Stories Lab

Professor Bares demonstrates the Whitman College virtual duck pond as part of the Immersive Stories Lab

In the  Immersive Stories Lab you can tell your own story whether it is the next great science fiction animated short, an interactive visualization of data from your biology, chemistry, geology, or sociology class, a reconstruction of architecture from classical Greece or First Peoples, or a live stage show that blends music, motion, and lights. Create immersive floor and wall projections, sound, and dynamic color-changing light shows that respond to human movement and gestures. The lab features a 14-camera Vicon motion-capture system and the Shogun animation software like the ones used in high-end visual effects productions. Create your own virtual scenes and characters using an assortment of software applications and resources including Epic's Unreal Engine and Reallusion's iClone and Character Creator. Or, program your own original creations using C++, C#, Java, JavaScript, TouchDesigner, or NotchFX.


Launch your idea for a new business in this collaborative space that promotes connections with the local business and educational communities. The WINcubator is located in the basement of the Whitman Technology Services building. The WINcubator was started by the Whitman Innovation Network, or WIN, a student club focused on innovation and entrepreneurship in collaboration with the Computer Science at Whitman (CS@W) club. The WINcubator was founded with generous support from the Port of Walla Walla and Walla Walla Community Council. Read more about the computer science students involved with the project

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